NTE Gacha System Guide: Introduction and Analysis
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NTE Gacha System Guide: Introduction and Analysis

Arcadia

2026-05-19

Hello, players! Before officially joining the Neverness to Everness community, there’s likely one topic that many newcomers are most curious about — the gacha system. As a mobile open-world urban fantasy game, Neverness to Everness introduces a unique and interactive gacha design. Let’s take a detailed look at how it works!

Core Gacha Mechanics of Neverness to Everness:

Forget everything you know about hidden RNG. Neverness to Evernessis flipping the script with its Board System. Instead of a black box, your pulls play out on a Monopoly-style path​ where the upcoming nodes are actually visible. It turns the standard pity grind into a much more interactive and strategic experience—you can literally see your fate before you tap Confirm.

Core Gacha Mechanics of Neverness to Everness

The core loop is super straightforward: every pull acts as a dice roll, moving your token along the board. You collect whatever loot​ is on the tile you land on. What’s really neat is that the board isn't just for characters—you can snag pull currency​ and upgrade mats directly from the tiles, making the grind feel rewarding even when you aren't hitting the 5-star jackpot.

gacha resources

During movement, players might land on special tiles marked with arrows, which can lead to hidden paths.

When progressing through a hidden path, landing on a Character Tile guarantees the current limited character directly!

 a hidden path

In Neverness to Everness, the base drop rate for the Rate-Up character starts at 1.87%. However, the game features a Soft pity mechanic: if you hit 70 pulls​ without landing the limited unit, your odds get a massive boost.

Unlike other gachas, there is no 50/50 system—you literally cannot lose your 50/50 to a standard banner unit. If you manage to brick your pity up to 89 pulls, the 90th pull is a guaranteed Rate-Up. Also, keep in mind that pity is shared across all limited banners, so your progress carries over.

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Banner Structure Analysis:

The game currently features three main banner types:

Standard Character Banner

Limited Character Banner

Weapon(Arc) Banner

The Standard Banner includes a Newcomer Beginner Banner for the first 50 pulls.

Players can perform Ten-pulls using 8 pull items, and after reaching 50 pulls, they can select one S-rank standard character from six available S-tier units to permanently add to their roster.

Each account can claim this benefit once.

The Weapon(Arc) Banner has an S-rank weapon rate of 4.190%, but it does not allow single pulls.

Among these, limited Arcs account for 25% of the total S-rank rate, giving S-rank limited Arcs a 1.6800% chance.

Players are guaranteed the current limited-up Arc after 80 pulls, and all limited arc banners share the same pity progress.

 Weapon Banner

Version and Banner Cycle (Phase 1)

Version Duration: 35 days

First Half (14 days): Featured UP Character – Nanally

Nanally build guide is here!

nanally

Second Half (21 days): Featured UP Character – hotori

hotori build guide is here!

hotori

Summary:

Overall, Neverness to Everness innovates beyond the traditional gacha structure by removing both soft and hard pity splits, ensuring that once a certain number of pulls is reached, the featured limited character is guaranteed.

While the board-step system adds a fresh, visual, and interactive dimension, it does not directly affect gacha probability—it mainly enhances visual clarity and player experience.

Tips for new players: It’s recommended to complete the 50 Beginner pulls in the Standard Banner first, then allocate resources to the limited-up banners of the current version for optimal efficiency.
NTE: Neverness to Everness APK

NTE is a supernatural urban open world RPG that blends slice of life stories with otherworldly cases.

Arcadia
Gaming Writer
As a researcher of HoYoverse titles, I specialize in character building and mechanics analysis for Genshin Impact, Zenless Zone Zero, and Honkai: Star Rail. I calculate Artifact efficiency and elemental thresholds in Genshin; analyze the N.E.C.F. system and Chain Attacks in ZZZ; and focus on Light Cones, Weakness Breaks, and Memory of Chaos strategies in Star Rail. Beyond simple tier lists, I aim to provide data-driven modeling for practical resource allocation and combat efficiency.
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