Wuthering Waves Rebecca Guide: Materials, Kit & Weapon
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Wuthering Waves Rebecca Guide: Materials, Kit & Weapon

Arcadia

2026-05-20

Wuthering Waves - 2nd Anniv. APK

Wuthering Waves is an open world action RPG that combines fast combat with free exploration in a story rich, post apocalyptic setting.

It's official: Rebecca is a 5-star Electro Pistol user joining Wuthering Wavesvia the Cyberpunk: Edgerunners collab! Even better? She’s free for everyone through events. To help you get ready,buffbuff has compiled a complete prefarming checklist covering her Ascension, Forte, and Signature Weapon materials.

Rebecca Guide

Rebecca Core Mechanics Overview

Core Playstyle: Dual Form Switch (Hunter / Iron Guts)

Rebecca can freely switch between two combat forms, each with unique attack patterns and passive bonuses.

Hunter Mode:​ Focuses on agile shooting; gains Crit DMG Bonus.

Iron Guts Mode:​ Focuses on heavy suppression; gains Defense Ignore.

1. Normal Attacks

Hunter Mode:​ Performs up to 3 consecutive shots or holds for continuous fire. Includes mid-air plunging attacks and dodge counters.

Iron Guts Mode:​ Performs up to 3 melee strikes or consumes Stamina for heavy attacks. Also includes aerial attacks and dodge counters.

2. Tactical Dodge

Allows brief evasion during attacks to deal damage.

Key Mechanic:​ Successfully evading an attack triggers an enhanced counter-attack (Ratatat! or Boom Boom Boom!), dealing significant Electro DMG and generating Fervor.

3. Resonance Skill - Form Switch

Hunter → Iron Guts:​ Uses "Time for the Big One!" to rush enemies and switch to Iron Guts for bombardment.

Iron Guts → Hunter:​ Uses "Catch Me If You Can!" to propel herself into the air using recoil and switch to Hunter for rapid fire.

4. Resonance Liberation - Ultimate "Party Time!"

Switches to [? Heavy Machine Gun] Mode, creating a stasis field.

Auto-Target:​ The machine gun automatically fires at enemies within the central reticle.

Enhancement:​ Tapping Normal Attack during the barrage enhances the gun's power (up to 2 stages).

Finisher "Big Fireworks!":​ Triggers massive AoE Electro DMG when the mode ends or Overload is maxed.

Note: Cannot move during this mode but gains Damage Reduction and Interruption Immunity.

5. Forte Circuit - Resource System

Fervor:​ Generated via Normal Attacks and Intro Skills. When full, Heavy Attacks are enhanced to Ratatat! (Hunter) or Boom Boom Boom! (Iron Guts), consuming all Fervor for high damage.

Hot Hands:​ Regenerates over time. When maxed, using specific skills (Intro/Resonance Skills) triggers "Only Kids Make Choices!", granting both form bonuses simultaneously for a short duration.

Hack Break:​ Certain skills apply Hack Break · Shift. Responds to teammate Harmonic Destruction triggers with Hack Break · Melt Contact.

6. Inherent Skills

Buff Stacking:​ Gains stackable ATK bonuses when triggering "Only Kids Make Choices!" or Resonance Liberation.

Team Support:​ Increases nearby teammates' ATK during Resonance Liberation. Lucy receives an additional ATK bonus.

7. Intro & Outro Skills

Intro Skill:​ Triggers a form-specific entry attack (rapid fire into shotgun for Hunter; ground fire propulsion for Iron Guts) that links into the respective Normal Attack chain.

Outro Skill "Good Partner":​ Summons a machine gun turret for a duration, dealing Electro DMG.

Rover Bond:​ The next character deals increased DMG. Hits grant Overlimit stacks, boosting Heavy Attack DMG.

Lucy Synergy:​ If Lucy is bonded, she instantly gains max stacks. The turret's duration and DMG multiplier are also increased.

Rebecca's Weapon
Bonebreaker

Bonebreaker

ATK: 500 | CRIT DMG: 72%

Increases ATK by 12%/15%/18%/21%/24%. Casting Intro Skill increases the wielder's Basic Attack DMG Bonus by 24%/30%/36%/42%/48% for 14s. Inflicting Hack - Shifting increases the wielder's Basic Attack DMG Bonus by 12%/15%/18%/21%/24%s for 14s. The ATK of all Resonators in the team is increased by 30s.

Rebecca Ascension Materials

MaterialsTotal
UnknownNightmare Flashdrive Dropped by Adam Smasher46
Forget-Me-NotForget-Me-Not60
LF Mech CoreLF Mech Core4
HF Mech CoreMF Mech Core12
HF Mech CoreHF Mech Core12
FF Mech CoreFF Mech Core4
Shell CreditsShell Credit170,000
HF Mech CoreHF Mech Core12
IMG_257FF Mech Core4
IMG_258Shell Credit170,000
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Rebecca Ascension Materials Per Level

Ascension LevelMaterials
20LF Mech CoreLF Mech Core × 4
Shell CreditsShell Credits × 5,000
40Forget-Me-NotForget-Me-Not
HF Mech CoreMF Mech Core × 4
UnknownNightmare Flashdrive Dropped by Adam Smasher
Shell CreditsShell Credits × 10,000
50Forget-Me-NotForget-Me-Not
HF Mech CoreMF Mech Core × 8
UnknownNightmare Flashdrive Dropped by Adam Smasher
Shell CreditsShell Credits × 15,000
60Forget-Me-NotForget-Me-Not
HF Mech CoreHF Mech Core × 4
UnknownNightmare Flashdrive Dropped by Adam Smasher
Shell CreditsShell Credits × 20,000
70Forget-Me-NotForget-Me-Not
HF Mech CoreHF Mech Core × 8
UnknownNightmare Flashdrive Dropped by Adam Smasher
Shell CreditsShell Credits × 40,000
80Forget-Me-NotForget-Me-Not
FF Mech CoreFF Mech Core × 4
UnknownNightmare Flashdrive Dropped by Adam Smasher
Shell CreditsShell Credits × 80,000

Rebecca Forte Materials

MaterialsTotal
We Who QuestionWe Who Question26
Incomplete CombustorIncomplete Combustor25
Aftertune CombustorAftertune Combustor28
Aftertune CombustorRemnant Combustor55
Aftertune CombustorReverb Combustor67
LF Mech CoreLF Mech Core25
LF Mech CoreMF Mech Core28

Rebecca Forte Materials Per Level

Main Node LevelForte Materials
2Incomplete CombustorIncomplete Combustor × 2
LF Mech CoreLF Mech Core × 2
Shell CreditsShell Credits × 1,500
3Incomplete CombustorIncomplete Combustor ×3
LF Mech CoreLF Mech Core × 3
Shell CreditsShell Credits × 2,000
4Shell CreditsAftertune Combustor × 2
LF Mech CoreMF Mech Core × 2
Shell CreditsShell Credits × 4,500
5Shell CreditsAftertune Combustor × 3
LF Mech CoreMF Mech Core × 3
Shell CreditsShell Credits × 6,000
6Shell CreditsRemnant Combustor × 3
LF Mech CoreHF Mech Core × 2
Shell CreditsShell Credits × 16,000
7Shell CreditsRemnant Combustor × 5
LF Mech CoreHF Mech Core × 3
We Who Question We Who Question x1
Shell CreditsShell Credits × 30,000
8Shell CreditsReverb Combustor × 2
LF Mech CoreFF Mech Core × 2
We Who Question We Who Question x1
Shell CreditsShell Credits × 50,000
9Shell CreditsReverb Combustor × 3
LF Mech CoreFF Mech Core × 3
We Who Question We Who Question x1
Shell CreditsShell Credits × 70,000
10Shell CreditsReverb Combustor × 6
LF Mech CoreFF Mech Core × 4
We Who Question We Who Question x1
Shell CreditsShell Credits × 100,000

Rebecca Bonus Stats Materials

Bonus StatsForte Materials
Stat Bonus 1IMG_256Remnant Combustor × 3
IMG_257HF Mech Core × 3
IMG_258Shell Credits × 50,000
Stat Bonus 2IMG_259Reverb Combustor × 3
IMG_260FF Mech Core × 3
IMG_261We Who Question x1
IMG_262Shell Credits × 100,000

Rebecca Inherent Skill Materials

Inherent SkillForte Materials
Inherent Skill 1IMG_256Aftertune Combustor × 3
IMG_257MF Mech Core × 3
IMG_258We Who Question x1
IMG_259Shell Credits × 10,000
Inherent Skill 2IMG_260Remnant Combustor × 3
IMG_261HF Mech Core × 3
IMG_262We Who Question x1
IMG_263Shell Credits × 20,000

Conclusion

Don't sleep on Rebecca—as long as you hop in for the event, she's yours. A free 5-star is always a must-build, so why wouldn't you? Start pre-farming her mats now to hit the ground running!

Also, with Version 3.4 dropping new faces like Lucy and Lucilla, you might want to stack those pulls. Use buffbuff​ for your WuWa top-up to secure a hassle-free top-up experience before the collab banners go live

Wuthering Waves - 2nd Anniv. APK

Wuthering Waves is an open world action RPG that combines fast combat with free exploration in a story rich, post apocalyptic setting.

Arcadia
Gaming Writer
As a researcher of HoYoverse titles, I specialize in character building and mechanics analysis for Genshin Impact, Zenless Zone Zero, and Honkai: Star Rail. I calculate Artifact efficiency and elemental thresholds in Genshin; analyze the N.E.C.F. system and Chain Attacks in ZZZ; and focus on Light Cones, Weakness Breaks, and Memory of Chaos strategies in Star Rail. Beyond simple tier lists, I aim to provide data-driven modeling for practical resource allocation and combat efficiency.
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