Honor of Kings Most Banned Heroes: The Picks Players Hate Facing Most
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Honor of Kings Most Banned Heroes: The Picks Players Hate Facing Most

Misha

2026-06-12

Every Honor of Kings player has that one hero they just do not want to see on the enemy team. Maybe it is Augran running straight through your jungle, Arli slipping away with one HP, Milady deleting towers while nobody is watching, or Kui landing one hook that turns a normal game into a disaster.

Bans are not always about raw damage. A hero gets banned because they are annoying to deal with, hard to punish, or way too good at ruining your team’s plan.

In this list, we will go through the Honor of Kings heroes that players hate facing the most and explain why they are so frustrating. Also, when they are actually worth banning. Before you lock in your next ranked match, you can also check the BuffBuff Honor of Kings best heroes tier list to see which picks are currently worth learning.Honor of Kings Most Banned Heroes

Why Some Heroes Get Banned So Often

Bans usually come from bad memories. You lose once to a hero that feels impossible to stop, and in the next game, you do not even think twice — you just ban them. Some heroes are strong because of the meta, but others are banned simply because they make solo queue feel messy and stressful.

A hero does not need crazy mechanics or highlight plays to become annoying. Milady can win by pushing towers while everyone is fighting somewhere else. Kui can miss five hooks, land one, and still decide the fight. Liang can shut down a assassin with one ultimate. These heroes force you to play around them all game, and that pressure gets tiring fast.

In ranked, people also ban heroes because they do not trust their teammates to handle them. Maybe your team will forget to clear Milady’s minions. Maybe your marksman will walk into Kui’s range. Maybe nobody saves control skills for Arli. When one hero can punish small mistakes again and again, banning them just feels safer.

Augran

Augran is one of those heroes you ban because you simply do not want the trouble. If he gets into your jungle early, the game can start falling apart fast.

Augran

He has damage, sustain, mobility, and enough control to make every skirmish annoying. Even when you think he is low, he can turn around and keep fighting.

That is the scary part. Augran does not just join fights — he starts them, forces your team to respond, and makes one small mistake feel expensive.

Arli

Arli is annoying for one simple reason: catching her feels like a job. She jumps in, deals damage, slips away, then comes back before you are ready.

Arli

A good Arli does not stand still long enough for you to punish her. She can dodge skills, avoid dives, and turn messy fights into her own highlight clip. That is why players hate seeing her in ranked, especially when the enemy marksman clearly knows what they are doing.

She is not the easiest hero to play, but once she gets ahead, every fight becomes uncomfortable. You either waste everything trying to lock her down, or you leave her alone and watch your backline disappear.

Milady

Milady is not scary because she jumps on you and gets a flashy kill. She is scary because you look away for ten seconds and your tower is suddenly gone.

Milady

Her mechanical minions make lane feel annoying from the start. They clear waves, chip turrets, and force someone to stay behind instead of rotating. In solo queue, that kind of pressure is even worse because teammates often notice it too late.

That is why Milady gets banned. She turns small map mistakes into lost towers, and once she starts pushing, the game feels like you are always cleaning up after her.

Kui

Kui is the kind of hero that makes everyone walk differently. Even if he misses a few hooks, you still cannot relax, because one good pull can drag your carry straight into the enemy team.

Kui

That is what makes him so annoying in ranked. He does not need to win every trade or make perfect rotations. He just needs one clean hook at the right time, and suddenly a safe fight becomes a disaster.

Playing against Kui also makes the map feel smaller. Bushes become risky, narrow paths feel dangerous, and squishy heroes have to think twice before stepping forward. For many players, banning him is easier than spending the whole game dodging hooks.

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Daji and Liang

Daji and Liang are annoying because they make one mistake hurt way too much. You step a little too far forward, get locked down, and the fight is already over before you can move.

Daji is the more direct one. Her combo is simple, fast, and painful, especially for mages, marksmen, and assassins with low HP. She does not need a fancy setup. If you walk into her range without vision, you may just disappear.

Daji

Liang is even worse for mobile heroes. Assassins want to dash around and outplay people, but Liang shuts that down with one ultimate. Once he catches the right target, your team either saves you fast or watches you get deleted.

Liang

Da Qiao and Dyadia

Da Qiao is annoying because she changes the rules of the map. You think someone is dead, then she sends them back to base. You start a fight, then suddenly the whole enemy team appears. A good Da Qiao can turn a clean pick into wasted time.

Da Qiao

Dyadia is different, but just as frustrating. She brings healing, movement, and easy control, so fights can drag on much longer than they should. If she links up with a strong mage or marksman, catching the backline becomes a lot harder.

Dyadia

That is why these two roamers get banned so much. They do not always look dangerous at first, but they make normal fights messy, save teammates at the worst time, and punish teams that are slow to react.

Nuwa

Nuwa is annoying because she makes you feel watched all game. Her range and vision get better as the match goes on, so hiding in the backline does not always feel safe. Nuwa

Her matrices are also a pain to deal with. Her matrices always seem to appear right when you want to move. You try to chase someone down, back out of a bad fight, or dive the backline, and the path just gets blocked. Nuwa may not take the kill herself, but she often makes the fight messy enough for someone else to finish it.

Then there is her ultimate. When your team groups up or tries to escape with low HP, one long-range laser can clean up the fight from far away. She is not the loudest hero on the map, but she quietly makes every fight more stressful.

Conclusion

The best ban is not always the hero with the highest damage. Sometimes, it is the hero your team simply does not want to deal with. In ranked, comfort matters a lot, so ban the pick that gives your team the biggest headache.

Before your next ranked match, you can top up Honor of Kings safely and quickly through BuffBuff.

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Honor of Kings is a 5v5 MOBA game that delivers fast team battles on classic three lane maps.

Misha
Gaming Writer
Veteran Global Game Hunter 🎮 Digging up the hardest-core overseas gaming insights & in-depth guides just for you
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