ZZZ 2.7 Phase 2 Banner: Cissia & Seed Release Date & Details
2026-04-14
The Zenless Zone Zero 2.7 version is in full swing. Phase 1 brought us the long-awaited debut of Nangong Yu alongside Yidhari's first rerun. Now all eyes are shifting to what Phase 2 has in store.
ZZZ 2.7 Phase 2 banner is bringing Cissia, the serpentine Electric Attack agent from the Metropolitan Order Division, alongside a rerun of fan-favorite Seed. This guide covers everything about release dates, banner names, Cissia's full kit breakdown, and pull recommendations.
Zenless Zone Zero 2.7 Banner Schedule Overview
The ZZZ 2.7 Phase 2 banner goes live on April 15, 2026, and runs until May 5, 2026. This follows directly after Phase 1 (which ran from March 24 to April 15, 2026). Both phases get the standard three-week runtime.
| Banner Name | Agent | Duration |
| Evolution of Gluttony | Cissia (New S-Rank) | April 15 – May 5, 2026 |
| Cordis Germina | Seed (Rerun) | April 15 – May 5, 2026 |
The update time typically follows around 11 AM UTC+8, consistent with previous version maintenance windows.
Quick Note on Phase 1: Phase 1 featured Nangong Yu's debut banner (Axiom of Captivation) alongside Yidhari's rerun (Alone in a Shared Dream), running from March 24 to April 15, 2026. Nicole and Piper were the featured A-Rank rate-ups during Phase 1.
Who Is Cissia? Character Overview
| Rarity | S-Rank | |
| Element | Electric | |
| Speciality | Attack |
Cissia is a brand-new S-Rank Electric Attack agent and a member of the Metropolitan Order Division. She functions as a main DPS with strong sub-DPS and buffer potential, which makes her a versatile Attack-type unit. She brings genuine team-wide utility through DEF Shred and CRIT DMG buffs, all tied to her Venom mechanic.
Cissia Release Date in ZZZ 2.7
The Cissia release date is confirmed for April 15, 2026. This ZZZ 2.7 Phase 2 banner will remain available until May 5, 2026. So, players have about three weeks to pull for her before the next version arrives.
ZZZ Cissia Kit Breakdown
Cissia's gameplay is built around a unique resource mechanic called Venom. Her combat loop is centered on applying Venom Marks to enemies and then triggering high-burst Electric damage through Serpent's Venom Burst. Let's take a deep look at ZZZ Cissia kit:
Core Mechanic: Venom & Venom Marks
Cissia enters battle with 3 Venom stacks (increased to 6 with her Mindscape upgrade). Venom is consumed automatically over time, but can also be burned manually with her Charge Attack. Venom Marks are applied to enemies via most of her attacks and last an unusually long 60 seconds, which reduces the need to constantly reapply them.
Ways to gain Venom:
- Landing her 4th Basic Attack hit
- Attacking a Stunned enemy
- Activating her EX Special Attack
- Triggering specific Mindscape effects
Basic Attack
Standard: A four-hit forward sequence dealing Electric DMG. The 4th hit applies a Venom Mark (60s) and awards 1 Venom. Hitting a Stunned enemy on the 4th strike grants 1 additional Venom.
Charge Attack: Requires at least 1 Venom or 1 Serpentine Swiftness stack to activate. Cissia launches airborne and locks onto a target. Afterward, it crashes down, dealing AoE Electric DMG. While locked on, holding extends the duration, and the joystick controls the exact landing point. On activation, she consumes up to 6 Serpentine Swiftness stacks, where each stack raises the skill's DMG Multiplier. On landing, she applies Venom Mark (60s). If Cissia is on-field, immediately burns all remaining Venom to chain Serpent's Venom Burst procs.
Serpent's Venom Burst: Strikes all Venom Mark targets with Electric DMG. Each trigger grants Cissia +8% CRIT Rate for 15s and stacks up to 3 times (24% max) with a refreshable duration. Also awards 1 Serpentine Swiftness stack per trigger, capped at 9 stacks.
Dodge
Dodge: A standard invulnerable dash. No additional effects.
Dash Attack: A quick forward slash during a dodge, dealing Electric DMG.
Dodge Counter: Activated on a Perfect Dodge. Cissia leaps forward and lands a sweeping strike, dealing Electric DMG and applying Venom Mark (60s) to all enemies hit.
Special Attack
Standard: Cissia lunges forward with a long-range snake bite, dealing Electric DMG. Any enemy hit receives a Venom Mark lasting 60 seconds. Anti-interrupt is active during the animation.
EX Special: A multi-hit serpent strike barrage dealing Electric DMG. Holding the input spends extra Energy (up to 60 additional Energy in 20-cost increments), each increment adding more hits. After a held activation, Cissia gains 3 Venom base, plus 1 Venom per 20 Energy consumed while holding. Hits apply Venom Mark (60s), and the skill auto-chains into the 4th Basic Attack hit on completion.
Chain Attack
Chain Attack: Triggers a multi-hit forward barrage dealing massive Electric DMG. Awards 3 Venom on use and applies Venom Mark (60s) to all enemies hit.
Ultimate: A downward smash dealing massive Electric DMG to enemies ahead. Applies Venom Mark (60s) and grants 3 Venom on hit. Also activates Ether Veil: Serpent's Eye for 12 seconds, which increases the entire squad's CRIT DMG by 8%. Re-triggering the Ultimate cancels any existing Ether Veil instance.
Assist
Quick Assist: When the active character is launched, Cissia dashes in and delivers a Tail Swipe on landing. This deals Electric DMG and applies Venom Mark.
Defensive Assist: Parries an incoming attack before it lands, which deals significant Daze to the attacker.
Assist Follow-Up: Activated after a Defensive Assist and chains into a sequence of downward smash attacks dealing massive Electric DMG and inflicting Venom Mark on all targets hit.
Core Skill
Core Passive: Cissia enters combat with 3 Venom (once per 180s in the Investigation Zone). Every 5 seconds, 1 Venom is consumed to trigger Serpent's Venom Burst, dealing Electric DMG. While active, all squad members' Electric and Physical DMG against Venom Mark targets ignores 6% DEF, scaling up to 25% based on Energy Regen above 1.4. Buff persists 8s after Venom depletes. Burst DMG Multiplier increases by 330%, and with another Electric character on the team, Daze output rises by 50%.
Additional Ability: When the squad includes a Physical or same-Attribute teammate, Venom's active window grants +30% CRIT DMG to all squad members and an extra +20% CRIT DMG to Cissia personally. This persists for 8 seconds after Venom depletes.
Cissia Skill Priority
Follow this ZZZ Cissia skill priority:
| Skill | Priority |
| ★★★★★ (Top) | |
| ★★★★ (Top) | |
| ★★★★ (Top) | |
| ★★★ (High) | |
| ★ (Low) | |
| ★ (Low) |
Core Skill delivers the highest return per upgrade and should always be maxed first. Follow up with Basic Attack and Chain Attack, as these form the backbone of her damage output. Special Attack comes next, useful but has a lower impact per level. Dodge and Assist sit at the bottom of the priority list. It causes minimal damage contribution, but is worth leveling eventually if running her as main DPS.
Cissia Best W-Engines
The ZZZ 2.7 Phase 2 banner Cissia prioritizes ATK, CRIT Rate, and CRIT DMG. Her Core Skill also scales on Energy Regen, which makes it a secondary stat worth factoring into any build. Her Serpentine Seeker leads by a significant margin and is the recommended target if maximizing her output.
| Best Choice | ||||
| W-Engine | Rarity | Base ATK | Bonus Stat | Effect (R1) |
| S-Rank | 713 | Energy Regen 60% | +25% CRIT Rate. Consuming 20+ Energy in one instance grants a 3s buff per 20 Energy spent: ignore 30% DEF on Electric DMG. Buff stacks duration up to 30s. Entering Assist state grants the buff for 10s. Duration pauses when off-field. | |
| Alternatives | ||||
| W-Engine | Rarity | Base ATK | Bonus Stat | Effect (R1) |
| S-Rank | 713 | CRIT DMG 48% | +30% CRIT DMG. Basic, Special, or Aftershock hits grant 1 stack (max 3), each adding +10% CRIT DMG for 30s. At 3 stacks, Electric DMG increases by 20%. | |
| S-Rank | 713 | CRIT Rate 24% | +15% CRIT Rate. Basic or EX Special hits grant 1 stack (max 2), each adding +12.5% Electric DMG for 40s. At 2 stacks, Basic Attack and Ultimate ignore 20% DEF. | |
| S-Rank | 713 | CRIT DMG 48% | +10% CRIT Rate. Dash Attack Electric DMG +40%. Applying Anomaly or Stunning an enemy grants +10% CRIT Rate for 12s. | |
| S-Rank | 713 | CRIT Rate 24% | +50% CRIT DMG. Entering field, Chain Attack, or Ultimate grants 1 Heartstring stack (max 2), each allowing Chain Attack and Ultimate to ignore 12.5% Fire RES for 30s. | |
| S-Rank | 684 | ATK 30% | Basic Attack, Dash Attack, or Dodge Counter hits grant +3.5% ATK for 8s, stacking up to 8 times (once per 0.5s). | |
| A-Rank | 624 | Energy Regen 50% | EX Special or Chain Attack increases Basic and Dash Attack Electric DMG by 80% for 10s. Triggers once per 15s. | |
| A-Rank | 594 | CRIT Rate 20% | EX Special or Chain Attack hit grants +9.6% ATK for 8s. Doubled to +19.2% while the target is under Attribute Anomaly. | |
Cissia Best Drive Disk Sets
Cissia's top 4-piece choices are Thunder Metal and Woodpecker Electro. For 2-piece fillers, mix and match based on whichever stats she's missing.
| Best Option | ||
| Drive Disc | 2-Pc Bonus | 4-Pc Bonus |
| Electric DMG +10% | ATK +28% while any enemy is Shocked | |
| CRIT Rate +8% | CRIT hits with Basic Attack, Dodge Counter, or EX Special grant +9% ATK for 6s (tracked separately per skill) | |
| 2-Piece Choice | ||
| Drive Disc | Bonus | |
| Electric DMG +10% | ||
| CRIT Rate +8% | ||
| CRIT DMG +16% | ||
| ATK +10% | ||
Drive Disc Main Stats
| Slot | Main Stat |
| Slot 4 | CRIT DMG / CRIT Rate |
| Slot 5 | Electric DMG% / PEN Ratio% |
| Slot 6 | Energy Regen% / ATK% |
Sub-Stat Priority
| Sub-Stat | Priority |
| CRIT Rate | ★★★ High |
| CRIT DMG | ★★★ High |
| ATK% | ★★★ High |
| PEN | ★★ Medium |
| Flat ATK | ★★ Medium |
Cissia Best Teams
Cissia's Additional Core Ability activates when paired with an Electric or Physical teammate. This helps reveal her element-based buffs and CRIT DMG boost.
Dual Attacker Team
Seed, Harumasa, and Soldier 0 – Anby all synergize well with Cissia as fellow Electric characters. They benefit fully from her Core Skill and Additional Ability.
| Role | Team 1 | Team 2 | Team 3 |
| DPS | |||
| DPS / Sub-DPS | |||
| Support |
Hypercarry Team
Pair Cissia with a dedicated Stunner and Support to run her as the primary carry.
| Role | Team 1 | Team 2 |
| DPS | ||
| Stunner | ||
| Support |
New Eridu Public Security Team
This is a faction-themed option. Not top-tier, but Cissia's buffs give Zhu Yuan a useful damage boost and make older NEPS characters viable again.
| Role | Team |
| DPS | |
| Sub-DPS / Buffer | |
| Stunner |
Cissia Mindscape Cinema
| Mindscape | Name | Effect |
| M1 | Venom Surge | Starting Venom increases to 6. Core Passive DEF Ignore scales to 150% of base. Hitting with EX Special, Chain Attack, Ultimate, or spending 6 Serpentine Swiftness stacks on Charge Attack auto-triggers Quick Assist. |
| M2 | Electric Penetration | Serpent's Venom Burst, EX Special, Charge Attack, and Ultimate ignore 15% Electric RES. Every 2 Core Passive Burst procs restore 100 Decibels. |
| M3 | Skill Upgrade | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack +2 levels. |
| M4 | Venomous Fang | EX Special, Chain Attack, and Ultimate each grant 1 Venomous Fang stack (max 3). Charge Attack consumes all stacks, triggering 1 extra Serpent's Venom Burst per stack without spending Venom. |
| M5 | Skill Upgrade | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack +2 levels. |
| M6 | Predator's Edge | Chain Attack or Ultimate hitting a Stunned enemy grants +3 Venom. 4th Basic Attack hit on a Stunned enemy grants +1 Venom. Charge Attack DMG increased by 30%. |
Seed Rerun: Should You Pull?
| Rarity | S-Rank | |
| Element | Electric | |
| Speciality | Attack |
Seed's rerun ZZZ 2.7 Phase 2 banner runs alongside Cissia. She is an S-Rank Electric DPS who synergizes well with Cissia. She receives her full DEF Shred and CRIT DMG buffs, and contributes to the Electric RES Ignore stacking in Mindscape-upgraded compositions.
Pull Seed if:
- You don't own Seed and want to build the premium Cissia + Seed core
- You are committed to an Electric-focused team long-term
- You are interested in the Cissia / Seed / Trigger meta lineup
Skip Seed if:
- You already own Seed
- You are planning to use Cissia with Harumasa or Soldier 0 – Anby instead
- Resources are better spent on Cissia's own copies (Mindscapes)
Should You Pull Cissia?
Cissia is an impactful character in version 2.7.
Pull Cissia if:
- You lack a strong main DPS and need a reliable carry
- You already have Seed or Soldier 0 – Anby and want to increase your Electric team
- You enjoy high-burst and resource-management playstyles
- You want a character with built-in team utility (DEF Shred, CRIT DMG buffs)
Consider waiting if:
- You already have a well-built main DPS
- You are saving for ZZZ 2.8's characters (Promeia and Starlight Billy are expected next)
- You have no Electric synergies in your current roster
Conclusion
ZZZ 2.7 Phase 2 banner is a strong patch for the Electric team builders. ZZZ Cissia kit brings a fresh mechanic with her Venom look and enough flexibility to adapt to multiple team formats. Similarly, Seed rerun ZZZ is well-timed to act as Cissia's strong teammate. Therefore, prioritize Cissia if you need a reliable main DPS, and grab Seed if your Electric core is incomplete.
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