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Delta Force Hudson Boss Guide: How To Defeat Boss Hudson In S8 & New Weapons Review

Playe

2026-02-02

Season 8 pushes Delta Force’s PvE up a notch. Space City gets meaningful route changes, a new boss encounter, and a couple of weapons that will likely reshape what you carry into runs. If you also want to speed up progression, you can top up on BuffBuff to unlock the Season 8 Battle Pass quickly.

Season 8 pushes Delta Force’s PvE up a notch

A quick warning before we get tactical. Several of the most specific numbers and mechanics below are tied to a Season 8 test-server style build. Small details can change before wider release, especially boss difficulty and weapon tuning.

Delta Force Hudson Boss Guide: Where Hudson Spawns And Why The Fight Feels Different

Hudson is presented as a new Space City boss with a unique entrance sequence, and the encounter is built like a mini-raid.

Where Hudson Spawns And Why The Fight Feels Different

After the entrance sequence, Hudson’s pressure starts immediately. In the current build, his minions spawn on the north side of the dock area, and you are forced to clear a dangerous “front yard” before you can even touch the door that leads to him.

The two big reasons the opener is scary are simple.

First, you are dealing with four elite soldiers who punish bad peeks. Second, there’s an automated vehicle that has an active defense system, making grenades ineffective against it.

How To Defeat Hudson Delta Force: Phase 1 (Elite Soldiers And The Automated Vehicle)

Phase 1 is about staying alive long enough to earn the right to start Phase 2.


The elites and the vehicle are meant to control the space in front of Hudson’s chamber. In the current build, the vehicle uses electric arrows and incendiary grenades, and the elites are deadlier than other boss guards.

That changes how you should play the opener.

You should treat every wide swing as a losing trade. Hold cover. Take tighter angles. Let teammates crossfire rather than stack on a single line. The reason is simple: you’re not trying to “outgun” four elites and a vehicle at once. You’re trying to reduce how many threats you can see at the same time.

One more critical trigger detail: once the four elites are eliminated, the automated vehicle is said to self-destruct.

So your clean win condition for Phase 1 is: clear elites safely, survive the vehicle, and let the sequence advance.

How To Defeat Hudson Delta Force: Phase 2 (Key Card, 30 Second Countdown, Blast Zone)

Phase 2 starts the moment Phase 1 ends.

After you clear the elites, you loot them to obtain an access keycard. That keycard is required to open the door to Hudson’s chamber.

When you swipe it, a 30-second countdown begins.

This is the part that deletes squads who “just want to push in.”

In the current build, the door sequence ends with an explosion, and being near the door in the final 10 seconds is instantly lethal.

So your Phase 2 rule is boring, but it wins runs.

Start the countdown. Rotate into cover. Give the blast its space. Then you go.

Fighting Hudson: Smoke Is Not A Free Pass

Fighting Hudson: Smoke Is Not A Free Pass

Hudson himself is framed as a high-lethality boss. In the current build, he is capable of landing instant headshots even through smoke.

The one “fair” tradeoff is pacing.

He is also relatively slow, which is why coordinated utility and teamwork can still beat him without the squad getting wiped.

That should shape how you take the fight.

You do not want four people sprinting into the same doorway. You want controlled entry, clean target focus, and spacing so a single mistake does not chain into a team wipe.

There’s also a timing trap worth knowing. If you open the door and delay engaging the boss for too long, Hudson can run away.

So once you commit to the door, you should be ready to finish.

Hudson Loot: What You Actually Get For The Risk

If you win, the reward is straightforward.

Hudson drops an M4, a gold inhaler, a computer, a large safe, and minor supplies.

One more “spawn logic” detail matters for planning routes. In the current test build, Hudson and Demolands don’t appear together, so you should only see one of them spawn in a match.

If that logic holds, it changes how often your team should hard-commit to the Hudson path.

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Space City Underwater Loot: A Quick Reality Check

A lot of players look underwater, hoping for a hidden jackpot. In the current build, the underwater loot route has not changed. It is still capped at six low-value containers, which is why most players treat it as not worth the time.

What did change is the flavor.

In the current build, you will usually run into 2 to 3 Macro Sharks underwater per match. They do low damage, and you can execute them with the F key to trigger a loot box drop on death.

So underwater can be fun. But for efficient runs, it’s still hard to justify unless you are already rotating through that area.

Delta Force MCX Rattler Build: Why It Feels Underwhelming Right Now

Delta Force MCX Rattler Build: Why It Feels Underwhelming Right Now

Let’s talk about the MCX Rattler, because this is the weapon players will argue about.

The MCX Rattler is a .300 Blackout assault rifle with 730 RPM and 34 base damage. The problem is the listed armor penetration of 29.

A standard comparison right now is the K437 in the same caliber, shown at 780 RPM, 34 base damage, and 35 armor penetration.

That penetration gap is not a minor “feel” issue. It creates a concrete outcome.

In the current build, the low penetration leaves enemies surviving with about 5 HP, forcing an extra shot that can get you killed in real fights.

So what’s the practical “build” takeaway without inventing attachments?

If these numbers remain similar at launch, the MCX Rattler is best treated as a comfort pick rather than a must-pick. If you are trying to maximize consistency into armored targets, the comparison given strongly implies you should lean away from it until it gets buffs or your loadout system offers meaningful ways to offset that penetration gap.

FS12 Shotgun Review: Dual-Fire Mode And Why It’s Actually Interesting

FS12 Shotgun Review: Dual-Fire Mode And Why It’s Actually Interesting

The FS12 is the more exciting Season 8 weapon on paper.

It is the first weapon in the game that can be equipped as both a primary and a secondary, although you can still only carry two weapons in most modes.

The real hook is its firing system.

It can switch between semi-auto and burst mode. Semi-auto has a 300 fire rate and 14 damage per shot. Burst mode has a 71 fire rate and 18 damage per shot.

There’s also a practical ammo pairing: slug rounds for burst mode, and dragon’s breath for semi-auto.

That’s why the FS12 has actual tactical value.

It’s not just “a new shotgun.” It’s a shotgun that changes how you plan engagement distance and timing in the middle of a run.

Play As Saeed Mode Tips: Use Minions To Scout And Flank

Play As Saeed Mode Tips: Use Minions To Scout And Flank

Saeed Mode is framed as its own PvE experience.

In the current build, you enter maps to hunt GTI operators, but you must bring your own gear. A test server ticket costs 200,000 in-game currency, and you can bring two teammates who do not need tickets but must be fully equipped.

Saeed’s kit is also particular.

He has three abilities: summoning minions, a flame crossbow, and a combat roll. His ultimate is summoning a machine gunner, a flamethrower unit, a shieldbearer, and two regular soldiers.

The most important part is information.

Those minions provide real-time map information and can be manually controlled for scouting, flanking, or applying pressure.

So the best Saeed tip is simple.

Do not treat minions like “extra damage.” Treat them like a moving camera system that also threatens angles. Use them to check lanes before you cross. Use them to force defenders to look away. Then you take space.

And if you’re trying to speed up overall Season 8 progression, including the Battle Pass grind, keep your refills and purchases disciplined.

Final Take

Hudson is a two-part test of discipline. Win the elite wave cleanly, respect the door timer, and don’t assume smoke will save you. The MCX Rattler looks weak if its penetration stays low. The FS12 looks like the real Season 8 wildcard thanks to its dual-fire system.

Delta Force APK

A first-person modern-style shooter game available on mobile, PC and consoles.

Playe
Gaming Writer
I specialize in strategic analysis for shooters, with a passion for shooting mechanics and tactical logic. From drop zone selection in 'PUBG Mobile' and gunsmithing loadouts in 'Call of Duty Mobile', to loot management and raid routes in 'Arena Breakout', and cover usage in 'Free Fire'. I distill recoil control techniques and team roles through rigorous frame-rate testing. Whether you aim to improve your headshot rate or stabilize performance in competitive modes, I turn complex battlefield variables into actionable guides.
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