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Genshin Impact Columbina Guide: Leaks, Release Date, and Build Speculation

Arcadia

2026-01-09

🚀 Short on time? Here are the key details to know before you start farming.

  • Columbina Release Date: Version 6.3 is scheduled for January 14, 2026 (UTC+8 shown on the official notice).
  • Columbina Element / Weapon: Current pre-release info describes her as a 5-star Hydro Catalyst.
  • Columbina Build direction: Early details point to HP scaling, Lunar reaction support, and substantial value from Skill and Burst.
  • Important note: Pre-release kits can change. So do not overcommit resources you cannot reuse.

Columbina Release Date (What’s Confirmed vs What’s Still “Leak”)

The official schedule currently points to Version 6.3 on January 14, 2026 (UTC+8 on the notice).

That tells you when she could become available in-game. It does not guarantee her exact banner phase in every region.

A lot of the “Columbina Release Date” talk online comes from pre-release guides and beta-style summaries. Those can be helpful for planning. But they are not the same as the final, in-game patch notes.

Practical plan:

  • Save your pulls now.
  • Keep the fragile resin flexible.
  • Farm only the items you know you will use on other characters, too, unless you are fully committed.

Columbina Element / Weapon (Columbina Genshin Basics)

Current pre-release character profiles describe Columbina Genshin as:

  • Rarity: 5-star
  • Element: Hydro
  • Weapon: Catalyst

If that holds, you should expect:

  • Hydro application from off-field sources (very valuable for reactions).
  • Catalyst weapon options that lean into HP, ER, or Crit depending on role.

Damselette Genshin Impact: Who Is Columbina?

Columbina is widely referred to as “Damselette” in community-facing character write-ups, which are tied to the Fatui Harbingers' identity.

In short, she is marketed as a significant figure in the story. And that’s why her playable release is a big deal for collectors and lore fans.

Columbina Build Speculation: What Her Kit Seems to Do

This section is based on pre-release descriptions. It can change after launch.

Core idea: Gravity Ripple + Lunar Domain

Early kit summaries say her gameplay revolves around:

  • “Gravity Ripple” triggered by her Elemental Skill.
  • “Lunar Domain” triggered by her Elemental Burst.

The same leaks frame her as a support/Sub-DPS built around Lunar reactions (including Lunar-Charged, Lunar-Bloom, and Lunar-Crystallize) and team-wide bonuses tied to Max HP.

Elemental Skill: Eternal Tides

The Skill is described as dealing AoE Hydro damage and summoning Gravity Ripple. Gravity Ripple follows the on-field character and keeps dealing AoE Hydro damage.

Then comes the “engine”: when teammates trigger Lunar reactions (or deal Lunar reaction damage), Columbina accrues “Gravity.” When it caps, the game checks which Lunar reaction type built the most Gravity and applies different damage behavior.

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Elemental Burst: Moonlit Melancholy

The Burst is described as transforming terrain into a Lunar Domain and dealing AoE Hydro damage.
It is also framed as the piece that unlocks stronger Lunar-focused damage windows.

Gravity Interference (Why Her Constellations Look “Supporty”)

One of the more explicit pre-release descriptions is “Gravity Interference,” which ties different team utility to which Lunar reaction dominates:

  • Lunar-Charged: energy recovery for the active character.
  • Lunar-Bloom: interruption resistance.
  • Lunar-Crystallize: a “Rainsea Shield” scaled from Columbina’s Max HP.

That is why her early write-ups read like a flexible support that adapts to the reaction type your team is driving.

Columbina Build: Best Stats and Artifact Sets

If you just want a simple “Columbina Build” plan, here’s the standard pre-release setup:

  • Sands: HP%
  • Goblet: HP%
  • Circlet: CRIT Rate or CRIT DMG
  • Substats: Crit, then ER, then HP%, then EM (varies by role).

Best Artifact Set Options

If you want a simple starting point, these are the three artifact sets that come up most often when players discuss Columbina’s early build options.

Aubade of Morningstar and Moon

Aubade of Morningstar and Moon

  • 2-piece: EM +80
  • 4-Piece: While the wearer is off-field, Lunar Reaction DMG +20%. If the party’s Moonsign Level is at least Ascendant Gleam, Lunar Reaction DMG increases by an additional +40%. The bonus ends after the wearer stays on-field for 3 seconds.

Why it works: This is the “set it and forget it” option. It rewards keeping Columbina off-field while your driver triggers Lunar reactions. You only lose the bonus if she stays active too long.

Silken Moon’s Serenade

Silken Moon’s Serenade

  • 2-piece: ER +20%
  • 4-Piece: When you deal Elemental DMG, you gain Gleaming Moon: Devotion for 8s. It gives the team Elemental Mastery +60 (Nascent Gleam) or +120 (Ascendant Gleam). The wearer can trigger this even off-field. The team also gets +10% Lunar Reaction DMG for each different Gleaming Moon effect across party members. Gleaming Moon effects do not stack.

Why it works: This set is designed to boost the entire squad. It feeds your team EM for stronger reactions, then adds a Lunar Reaction DMG bonus if your party can maintain different Gleaming Moon effects.

Night of the Sky’s Unveiling

Night of the Sky’s Unveiling

  • 2-Piece: Elemental Mastery +80.
  • 4-Piece: When nearby allies trigger Lunar Reactions and the wearer is on-field, gain Gleaming Moon: Intent for 4s. CRIT Rate increases by 15% (Nascent Gleam) or 30% (Ascendant Gleam). The whole team also gets +10% Lunar Reaction DMG for each different Gleaming Moon effect across party members. Gleaming Moon effects do not stack.

Why it works: This set boosts her reaction damage in two ways. You get EM for stronger reaction scaling. You also get a clean CRIT Rate bump while she is driving reactions on-field. The team-wide Lunar Reaction DMG bonus is a nice extra if your party has multiple Gleaming Moon effects.

Best Weapons for Columbina

Signature weapon: Nocturne’s Curtain Call (5-star Catalyst)

Signature weapon: Nocturne’s Curtain Call (5-star Catalyst)

Leaks mention her signature catalyst as:

  • Base ATK: 542
  • CRIT DMG: 88.2%
  • Passive: boosts Max HP, refunds Energy after Lunar triggers, then grants a timed buff that further increases HP and Lunar Reaction CRIT DMG. It also notes an internal cooldown and off-field triggering.

That design screams “HP scaling Lunar support with bursty reaction windows.”

Strong Alternative Weapon Ideas

The leaks also mention options such as:

Jadefall’s Splendor (5★ Catalyst)

Jadefall’s Splendor (5★ Catalyst)

Base stats: 608 Base ATK, 49.6% HP.

Passive: After Burst or making a shield, it restores Energy over time and gives an Elemental DMG Bonus based on Max HP. It still works off-field.

Why it’s good: Big HP scaling plus extra Energy. It helps your rotations feel smoother. It also adds free damage without forcing her to stay on-field.

Prototype Amber (4★ Catalyst)

Prototype Amber (4★ Catalyst)

Base stats: 510 Base ATK, 41.3% HP.

Passive: After Burst, it restores Energy over a few seconds and heals the whole team over time.

Why it’s good: It’s the safest budget pick. You get HP, extra Energy, and steady team healing in one slot. Great for comfort and clean rotations.

Tome of the Eternal Flow (5★ Catalyst)


Base stats: 542 Base ATK, 88.2% CRIT DMG.

Passive: HP increases (16% at R1). When your HP goes up or down, your Charged Attack DMG increases for a few seconds (stacks up to 3). Hitting three stacks restores Energy (8 at R1).

Why it’s good: It’s a strong Crit DMG stat stick. It also rewards HP fluctuations with additional damage and returns Energy, which helps rotations feel smoother.

Sacrificial Jade (4★ Catalyst)

Sacrificial Jade (4★ Catalyst)

Base stats: 454 Base ATK, 36.8% CRIT Rate.

Passive (quick read): After you stay off-field for 5s, you gain a big Max HP boost and Elemental Mastery boost. The buffs cancel after you stay on-field for 10s (at R5: HP +64% and EM +80).

Why it’s good: Great for an off-field playstyle, you swap in, drop Skill or Burst, and swap out. You keep the buffs rolling without forcing long field time.

Favonius Codex (4★ Catalyst)

Favonius Codex (4★ Catalyst)

Base stats: 510 Base ATK, 45.9% Energy Recharge.

Passive (quick read): CRIT hits can generate extra Elemental Particles. At R5, it triggers at 100% chance, with a 6s cooldown.

Why it’s good: Pick this when you just want consistency. It helps fix ER issues for the whole team, especially if your rotation feels tight.

Columbina Ascension Materials (Prefarm Checklist)

This is the section most players care about before release. The Leaks include:


  • Winter Icelea is a local specialty.

Winter Icelea is a local specialty.

  • Radiant Antler as a boss drop, linked to Frostnight Herra in Dragonspine (as described in the material guide).

Radiant Antler as a boss drop, linked to Frostnight Herra in Dragonspine (as described in the material guide).

  • Varunada Lazurite tiers (Hydro gems).
  • Slime drops in large totals.

Talent and high-end costs shown in one of the leaks include:

  • Teachings/Guide/Philosophies of Moonlight (Moonlight book line).
  • Weekly boss materials listed as “Lv. 70+ The Doctor Challenge Reward”.
  • Crown of Insight.

Safe Prefarm vs Risky Prefarm

If you want to be cautious:

  • Safe: Mora, XP books, Hydro gems, Slime drops.
  • Risky: brand-new local specialties and brand-new boss drops, until you see them in your own game build.

Best Team Comps (Early Ideas for Lunar Reactions)

Columbina is a dedicated support for the Nod-Krai system, functioning best when paired with characters from that region who can fully utilize her Lunar Reaction buffs.

Lunar-Charged Team

Lunar-Charged teams pair Hydro and Electro for enhanced Electro-Charged reactions with reduced thundercloud intervals.

Lunar-Charged Team

Lunar-Bloom Team

Lunar-Bloom teams use Dendro and Hydro to create empowered Bloom reactions that scale with Elemental Mastery and benefit from Columbina's damage amplification.

Lunar-Bloom Team

Lunar-Crystallize Team

Lunar-Crystallize teams use Geo characters to create empowered Crystallize reactions with additional Moondrift attacks.

Lunar-Crystallize Team

FAQs

Q1: Is Columbina confirmed playable yet, or is this still speculation?

A: Version timing appears officially scheduled, but kit and numbers can still change before or at launch. Treat early builds as planning only.

Q2: What is the best Columbina Element / Weapon pairing to plan around?

A: Pre-release profiles describe her as Hydro / Catalyst, so plan around catalyst weapon options and Hydro team needs.

Q3: What is the simplest Columbina Build to start with?

A: HP% Sands, HP% Goblet, Crit Circlet. Then focus on Crit and ER. Adjust if her final scaling shifts.

Q4: What should I farm first for Columbina Ascension Materials?

A: If you want low risk, farm Mora, XP books, Hydro gems, and common Slime drops first. Leave new boss drops and new specialties until you can confirm them in-game.

Q5: Does Columbina look like a main DPS?

A: Early descriptions frame her more as a support/Sub-DPS that boosts Lunar's reaction damage and provides team value tied to HP. That can still produce significant damage, but the intent looks team-focused.

Q6: Should I pull her signature weapon?

A: If the listed stats and passive stay the same, it is clearly tailored to her HP scaling and Lunar reaction windows. But wait for the final banner details and in-game testing if you want to be safe.

Final Take

If you’re saving for Genshin Impact Columbina, focus on what stays useful regardless. Stockpile core resources. Map out a Lunar reaction team plan. Then wait for in-game confirmation before you commit to niche farming. Pre-release guides can help you prepare, but they’re not a substitute for release-day numbers.

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Arcadia
Gaming Writer
As a researcher of HoYoverse titles, I specialize in character building and mechanics analysis for Genshin Impact, Zenless Zone Zero, and Honkai: Star Rail. I calculate Artifact efficiency and elemental thresholds in Genshin; analyze the N.E.C.F. system and Chain Attacks in ZZZ; and focus on Light Cones, Weakness Breaks, and Memory of Chaos strategies in Star Rail. Beyond simple tier lists, I aim to provide data-driven modeling for practical resource allocation and combat efficiency.
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