Roblox: Elemental Dungeons tier list - Best (and worst) elements
An up-to-date Elemental Dungeons tier list after Update 7.5
2025-01-03
1. S Tier
- Angel
- Reaper
- Phantom
With a new max mastery of 250, Angel has recently jumped from Epic to Legendary rarity. It is strong against Reaper, among others, and weak only against Lightning and Lava. It can deal massive AOE damage and heal nearby allies.
Reaper was considered the best element before Phantom came along. This Mythic rarity element has a maximum mastery of 500. As you unlock new mastery, Reaper can summon minions that can tank and deal massive damage. As the final move, Reaper transforms into the Grim Reaper, bringing along certain death. Phantom dishes out high damage - you don’t need to unlock too many mastery levels to get the best out of this element because it has high spamability. Every move deals high AOE damage and it looks super cool.
2. A Tier
- Galaxy
- Lightning
- Light
- Lava
- Ice
- Dragon
Galaxy is one of the three Mythic elements in the game, but it doesn’t sit at the same table as the other two. The reason is low damage. Galaxy is one of the quickest elements and has a decent range, but its damage gets progressively lower. On top of that, it’s weak against Water, and that has some consequences. The Black Hole skill is impressive, though, hence the A tier.
When an element is strong against EIGHT of the total fifteen elements in the game, A tier is the least it deserves. Lightning is an Epic element that has been nerfed, nerfed, and nerfed, and yet still seems OP somehow. If it wasn’t for the nerfs, Lightning could have been in the S tier, but it still gives the Mythic and Legendary elements a run for their money. The damage-dealing abilities of this element are insane. Lightning is capable of destroying anything the game throws at you.
3. B Tier
- Fire
- Gravity
- Nature
Fire is a mixed bag. This Rare element is the best suited for beginners thanks to the Mastery 1 skill, Fireball. Depending on where you point, Fireball can deal mid-range AOE damage to multiple enemies or high direct damage to a single enemy. Even the second skill, Flame Smash, deals high AOE damage. But the problem is with the third and fourth skills. They knock back enemies and shield the player but don’t deal too much damage.
Although it is Legendary, Gravity doesn’t really belong in the Legendary tier. While I won’t tag it as the weakest Legendary element in the game, it’s certainly not the strongest. The damage it deals is mediocre at best, but a couple of things are OP which saved Gravity from falling down to C tier. First is the seemingly unlimited range of the second skill, Meteor, and the second is the low cooldowns. Almost all of Gravity's skills become available within 5-10 seconds.
Nature is the best Rare element in Elemental Dungeons. Just like Fire, Nature is also very beginner-friendly due to its high AOE damage, shorter cool-down times, and easy Mastery growth. The first two skills unlock at Mastery 1. Nature’s Beam can be used for snipping, direct attacks, and a small AOE attack as well. The second M1 skill, Tornado, also unlocks instantly and deals damage upwards of 20,000.
4. C Tier
- Earth
Earth only has a max mastery of 125, which is pretty easy to achieve but not worth it. With 70 Mastery achieved, you can unlock THREE of Earth element’s skills. Those are enough to defeat the Jungle Boss. After that, the Earth element ain’t defeating no one. Don’t bother trying to achieve 125 Mastery for Earth’s ultimate move, Earthquake - it’s bad.
5. D Tier
- Water
- Air
I’ll just say it. Air is a bad Rare element that’s pretty easy to get early. However, you should forget about it as soon as you get it. Fighting enemies with Air is hard and fighting boss battles is harder. The attacks launched are all over the place and miss the target half of the time. It’s only strong against elements that are weaker than Air.
Low damage, high AOE, strong against SIX elements but weak against SEVEN, Water is a weird element and not in a good way. Water is the only element whose strongest ability is the first one. As you unlock Mastery Skills 2 and 3, the attack stats get lower and lower. It’s just not worth building on unless you’re really bored and are looking for a challenge.